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Chase question

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Ritchie980
Theodor
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Post by Theodor Thu Sep 04, 2014 3:47 am

Hi... After tapping my finger purple I have some questions. Some chases I seem go easilu win (count reaches 80%) and some I doomed (count reaches 20%).

1) Is there different difficulties on the different chases?

2) whats this % counter ? Whats the logic begind that?

3) will chases get easier as I lvl up?

Theodor

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Join date : 2014-09-02
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Post by Ritchie980 Thu Sep 04, 2014 4:59 am

Common - 80%
Rare - 20%
Super Rare - 10%
Ultra Rare - 5%

Hope this helps Smile
Ritchie980
Ritchie980

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Post by Theodor Thu Sep 04, 2014 5:03 am

Thanks Ritchie! It helps... but how's the logic: If I press enough times to have my "blue" arrow on top of the "red" arrow... I still only have a 10% chance to get the SUPER RARE...???

Theodor

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Post by Ritchie980 Fri Sep 05, 2014 1:55 am

ok so you can never get the blue arrow infront of the red. as soon as you reach the max percentage thats when you finish and you see if you caught them or not.
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Post by Theodor Fri Sep 05, 2014 3:05 am

Great! Now it makes sense... I though I was entirely based on tapping, and that I was to slow at tapping, which was really frustrating (and painful for my iPhonescreen). But with the "chance" factor on top - it explains it to me :-)

Thanks alot for the help!

Theodor

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Post by SpiritMuse Fri Sep 05, 2014 5:29 pm

That was my initial thinking as well, that this was a game of skill rather than one of chance. I was getting so annoyed!

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Post by James123 Wed Oct 08, 2014 7:50 am

I'm only lvl 110 and I have 1 ur weapon, 4 ur allies that's all from contracts and chases so it's just luck. Even though tapping speed doesn't have any direct effect and saves your phone screen, it's annoying that it's not in your control. It would be better if each some speedier than the last and so to catch the ultra you have to tap faster and your lvl should effect how fast you are. So the higher the lvl the easier it is you catch a rarer card but still requires some skill

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Post by Yager (Ghosts) Wed Oct 08, 2014 3:44 pm

I like the idea of a slight increase in probability to catch as you level up, that's an incentive to level up.

If tapping speed or timing isn't a factor then why bother with it as a method of play?

They may as well turn it into a single tap slot machine style random roll if player input has no effect.

Yager (Ghosts)

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Post by Assassino Wed Oct 15, 2014 2:14 am

So what if they included a target shot, upon 'catching up' efficiently close to the runner. To give u an extra bonus percentage?

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